Based on the ancient Greek concept of panpsychism, the behavior of everything at every scale results from the interactions of conscious actors. No matter the complexity of the actors or their behaviors, all reactions fall into one of three categories: yum, yuck, or meh. On the human level, this is as simple as walking past someone, and either stopping to talk (yum), hurrying by (yuck), or not noticing them at all (meh). The fundamental paradigm of communication and reaction, what the Novel Universe Model labels “Quantum Transience,” underlies every interaction, from quantum particles, to biological processes, to people, planets, galaxies … everything.
Quantum Transience is a non-local, information-sharing process based on a cellular automata matrix. Cellular automata are like rows of boxes. In our metaphor, some of these boxes are empty, while others have a toy inside, say, a little body with a detachable, special-colored head. The body is what NUM labels a Node Point Communicator (NPC), the head, a Signature-Frequency Set, and the head’s color, the Set’s qualia – its unique “personality.” Quantum Transience is the swapping of heads between toy bodies, allowing for the direct transmission of non-local information. The QT Gradient is the heads’ reaction (yum, yuck, meh) to each other’s personality – the head’s color. The reaction results in a movement of the toy body and its current head in relationship to its paired participant – yum moves into a closer box; yuck, farther; meh, no movement.
Let’s say we have four of these boxes in a row. Between swaps, the interior of each box is temporarily colored like its occupying head, while the exterior temporarily colors the toy body inside. In order, the boxes have the inside colors: blue, black, red, and white; and outside colors: yellow, tan, green, and gray, respectively. Let’s say a blue head on a yellow body and a red head on a green body decide to swap. As the swap occurs, the red head is detached from the green toy body, removed from its green-red box, and placed on the yellow toy body in the yellow-blue box, with the blue head doing the same, only in reverse, landing in the green-red box on the green body.
Once the swap occurs, each head independently reacts to their new environment: do they like the box’s interior, dislike it, or ignore it? Based on their reaction, three things happen: movement, learning, and occupation. We’ll say the red head likes the blue hue. First, movement. The yellow toy body with the red head moves from the blue-yellow box into the black-tan box – the box closer to the blue head’s current location. Think of this like moving closer to talk with that friend instead of passing them by in silence. Second, learning. Because the red head likes the blue, it adds the color to its personality, turning purple. And last, occupation. The former red head’s newly occupied black box changes its internal color to reflect the purple hue of its occupying head, while its yellow toy body takes on the box’s external tan color. To sum up, we started with a red head on a green body in the third box, and ended with a purple head on a tan body in the second box.
For contrast, the blue head does not like the red, and after being placed on the green body in the third box, its toy body moves away from the former red head, into the fourth box (white-gray), with its body turning gray. Think of this as hurrying away to avoid a foe, while donning noise-canceling headphones designed to block the specific sound of that person’s voice. Instead of incorporating the red, the blue head inhibits the red by adding a frequency of light that will block the red color, should the blue head again find itself surrounded by red.
Now, if both had been neutral to their post-swap environment, their toy bodies would remain in their current boxes with their current color, and the colors of their heads would also remain unchanged. The primary difference would be that the interior colors would flip – the sequence of boxes no longer blue, black, red, and white, but now, red, black, blue, and white. Quantum Transience is how the swapping of toy heads sparks learning – the effect one personality has on the other – while also, potentially moving the toy bodies to other boxes, either closer to or farther from their paired participant.
How does this non-local effect work? It’s not so much a movement of those heads, as it is a manifestation of their unique pattern of information from one place to another. In the NU Model, everything is data, and the change of data from one toy body to the other would be akin to two notes “switching” between two guitars. Because these notes are attributes of the instrument – data – they cannot physically move from one to the other, but rather, the guitars “swap” the notes they’re playing. This coordinated change in pitch between instruments is the instantaneous “transmission” of information across space. The ability for guitars to play the same note on different strings is particularly useful for this metaphor. In this sense, when the yellow body moves from the yellow to tan box, it’s akin to the guitar playing the same note, only on the “tan” instead of “yellow” string. NPCs are like those coordinated guitars, while their swapping notes, Signature-Frequency Sets, and their strings, the cellular automata cell’s unique address.
The guitar metaphor illuminates further quantum effects. For example, no two instruments can play the same note on the same string simultaneously (the Pauli exclusion principle), and the observation of one instrument playing one of a pair of notes necessarily implies the other instrument playing the other note (entanglement). At the most basic level of the Novel Universe Model – the cellular automata matrix – information doesn’t move so much as manifests from one point in space to another, the way a knot might “move” along a string by simply being tied in one spot, and then retied in another spot. It’s not an external force moving the knot, it’s the manifestation of information – where to next tie the knot.
Quantum Transient’s trivalent reaction is seen at every level of complexity – what human emotion or quantum effect cannot be roughly described as either yum, yuck, or meh? The conscious expression of valence (yum, yuck, meh) means the universe is more than a probability map, it’s a messy conversation, happening horizontally, between peers, and vertically, between levels of emergent complexity. Scientific calculations are limited by the independence of these actors – black-box Signature-Frequency Sets. The calculation’s variables (SFS) often manifest predictable preferences, but are also subject to the occasional expression of freewill. Therefore, the variables appear random in isolation, but reliable in the aggregate – mostly, most do what’s expected, but not always. Like the exact position of an electron, its location cannot be predicted, only measured after its field collapses. Measure thousands of collapses and a pattern appears – those reliable positions in the aggregate, aka, the electron shell.
Quantum Transience allows for both agency and influence, based on the independent expression of preference. Option space is bent, not through force, but through valance – desired options are made more yum, while those to be avoided, more yuck. QT models quantum effects, not as randomness, but the expressed intention of cognitive actors, based on their internal preferences and potential expression of freewill – foundational tenets of the religion.
The NU Model’s cellular automata matrix is the Hypergraph, which is embedded (hidden) inside the Hypersphere. The Hypersphere is the physical space of the universe, made of “atoms of space” called Nodes – the spatial “pixels” of the universe. The Hypergraph’s cells are the colored boxes of our metaphor, and the foundational element of Nodes. The relationship between the two matrices is like bones (Hypergraph) inside a body (Hypersphere). As the Hypergraph underlies the Hypersphere, its effects are cryptic, accumulating within in the microscopic, internal world of Lower-Order Bodies and their unobservable black boxes, not directly within the macroscopic, external world of Higher-Order Conductors and their observable models of assembled behavior. The Hypergraph functions like the mind that influences, rather than the Hypersphere body that animates.
Quantum fields and waves are shaped by Node Point Communicators through Quantum Transience – the way those toys’ bodies move between boxes based on their heads’ reactions to each other. NPCs, themselves, are not physical particles, but instead, spatial points where information’s exchanged, say the multi-pixel space of an electron field interacting with a photon wave. The interaction of these waves and fields assemble into quantum particles, that assemble into atomic particles, that assemble into molecular particles, that assemble into … a universe of energy and matter.
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