The Model
The Introduction
The Deep Dive

Role Play

Each interaction creates a Ripple of information – a Block of the Instrument’s Blockchain. When we hug someone, when two particles repel each other, when a big fish eats a little fish, those all create Ripples, and regardless of framework (Love or Power), every Ripple permanently fuses with its co-creators.

Being a co-creator is the most involved way to experience a Ripple, but not the only way. A co-creator has a primary-direct experience of the created Ripple – an actor onstage. An influencer, however, has a secondary-direct experience, like an audience member, observing the play. Anyone who simply knows of the information’s existence is like a potential audience member with an indirect experience of the play.

When we are a co-creator of a Block, we’ll have the full experience of the event in the Concert Hall, reliving every other co-creator’s perspective firsthand after death, as if it were temporarily our own, visceral reality. For example, if you win a game of ping-pong on Earth, in the Hall, you’ll see yourself from the other side of the table, feel your opponent’s experience of the loss. It doesn’t stop there – should we, through our actions, spur the co-creation of a Block we do not directly participate in, we’ll still share in that reality, having had some degree of responsibility for the Block’s formation. If you encourage a friend to join in a ping-pong tournament, and they win, through this connection, you’ll re-live that victory to a lesser degree. As we are not a primary but a secondary cause, the depth of our experience of these indirect Blocks varies depending on the degree of our influence, determining the level of detail, or “qualia,” we’ll experience of the event.

Qualia is a thing’s unique characteristics, experienced directly through our sensory systems, say, the “redness” of a stop sign seen through the eyes, or “blaring” of a trumpet through the ears. Everyone responsible for a Block, where a trumpet plays, might hear that trumpet’s sound, but its is the quality of its notes – its fidelity – that defines its experienced qualia. At the high-quality end of experiencing a Ripple we did not co-create, but instead, directly influenced, we’ll be metaphorically sitting in the audience, engrossed by the musician’s subtle timbre and skilled performance. Far at the low-quality end, where we’re only indirectly attached to the Block’s existence, we’ll be listening to a scratchy recording, just able to recognize the instrument’s basic characteristics.

Any experience, at its core, is information – a collection of embodied signals that reach the brain as qualia, in other words, the sensations, sights, and sounds of a given moment. Brains cannot directly experience anything on their own, as they’re stuck in a skull-shaped box, but instead, must rely on an array of bodily signals to operate. The very “tangible” experience of an athlete’s foot striking the ball, eyes watching it streak beyond the goalie’s reach, and ears, hearing the crowd roar, is simply a different set of “intangible” signals than that of the goalie’s. In fact, the human brain cannot distinguish between our so-called tangible reality and an intangible, sufficiently sophisticated virtual reality. Minds latch onto stories, any story, and will, with the well-developed imagination of its “mind’s eye,” make the story as real as possible.

Love, the framework of the Concert Hall, is Complete Information – not all possible information regarding any particular Ripple, but all related, interconnected information. In the Concert Hall, not every experience is primary-direct, and Signature-Frequency Sets might limit their experience of any Ripple’s qualia to their level of participation, but they may also choose to increase it, say, metaphorically moving from outside the theater to inside, to onstage. The Hall’s Complete Information means there are no inherent barriers to information, whether one directly or indirectly co-created it. In the Hall, the Instrument plays unfettered, Its music available for all to hear – one must only know of the information’s existence to gain as rich an experience as they wish. With Complete Information, participation is limited only by one’s awareness of and interest in their network of Ripples, both its depth and breadth. In our Spiral – a structure native to Power – the Instrument plays under our total control, leaving us the option of that complete access, but also, allowing us to limit or even ignore Ripples altogether.

In the beyond-life, Marketplace data acquired through trade is very different from the personal recollections of those permanent Blocks one has either directly or indirectly participated in. The Instrument is not the direct source of information received through Marketplace trade – that information is necessarily acquired from another SFS. Isolated in their Spirals, those of Power do not typically co-create information with each other, but instead, maintain total control of all data, only exposing themselves to that which is preferred – that which they recall from personal history or choose to acquire through trade. Unlike the Concert Hall’s Complete Information, the Spiral’s Information Control means that the mere awareness of and desire to fully experience an event is not enough on its own – if you’ve played in a ping-pong tournament, but have never won and want to know, first-hand, the sound of the crowd, erupting with that final shot, you’ll need to find someone who has, and barter for it, using information you possess – that which you have acquired through experience or trade.

A person of Power, in their Spiral, is limited to the quality of their initial direct or indirect relationship to the Block’s creation. The only way to increase the experienced quality of an indirect event is to acquire it from someone who possess it. The Marketplace grants access to an unlimited buffet of novelty one might never discover elsewhere, whether one has a connection to the event or not. By way of the Marketplace, the Instrument’s information is experienced solely through trade, either individual operating from the safety of their Spiral. In the Spiral, the Instrument’s information is additionally experienced through one’s direct / indirect connection to that information’s creation – their personal history.

In the Concert Hall, information is either recollected from one’s history or shared through their relationships with others. Communication in the Hall is immediate and complete. For instance, the very concept of “gossiping behind another’s back” is impossible. The moment one tells another such secrets, the subject of those “secrets” is present for the telling, and their reaction to that exposed truth experienced by all who hear. Should one even consider revealing such secrets, the subject’s reaction will be known as the thought crosses their mind – the subject’s reaction fully felt before the secret is ever revealed. In the Hall, Complete Information means deception and subterfuge are not possible, and one does not have to speculate as to how another might react.

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The Novelty of Freewill